I have made some slight changes in my code and cut back to creating one array in the form of:
posX,posY,posZ,normX,normY,normZ
If we take an example i have 7055 faces (indices).
Each created in this form: f 716/4636/4636 717/4637/4637 710/4638/4638
Since i only need the position and norm i create an array of the size faces*6.
So if i were in the former case of using texturecoords i would be a factor 9 from the real size.
But so far i have following rendering, which is still "broken".
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