As I'm making some minimum system recommendation for a 3D demo, what version of OpenGL should I blindly trust on Intel integrated graphics (within range of 10 years old)? Regardless of the capabilities I will utilize I will have to restrict it to the least version that can run on Intel graphics safely without bugs or weird effects.
Thanks.



However, my point was to emphasize that testing on a single platform is never enough to reach a certain level of quality.
