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Thread: In-shader state modification

  1. #11
    Senior Member OpenGL Guru
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    Effects files make perfect sense for tech demos. Those are supposed to be rather simple and short bits of code, just enough to show off something snazzy. Even if they still use them, that doesn't mean that effects files are something that should be incorporated into GLSL.

  2. #12
    Advanced Member Frequent Contributor
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    Even if they still use them, that doesn't mean that effects files are something that should be incorporated into GLSL.
    Agreed. I wasn't suggesting otherwise.

  3. #13
    Advanced Member Frequent Contributor
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    Quote Originally Posted by thokra View Post
    Except that's not cross-vendor.

    mhagain: Last time I skimmed through tech demos by NVidia they were using effect files. Do you know if the big ones already abandoned them altogether by now? Just curious.
    The DirectX SDK doesn't use effect files in it's D3D11 samples for sure; I can't speak for NVIDIA's reasons.

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