Hello openGl comunity, I have a question to draw a 2D texture over a image.
Im trying to reproduce the following effect:
Defines the amplitude, frequency, speed, and phase of the wave effect. A raster scroll effect is achieved by using a sinusoidal function to draw the sprite with each line's horizontal position slightly different from the last.
wave_amp is the wave amplitude and wave_length is the wave frequency, and each is specified by a number of pixels.
I made a image to leave it cleaner on how The effect is supposed to be something like this:
I have an idea on using segments of gl quads blocks, but I gess if there is a better way to do it:
Code :for (int parts = 0; parts < size; pats++) glBegin(GL_QUADS); // DrawPart i code; glEnd();
Thanks for the help.