I have a problem with clipping on my ATI card. but my NVidia graphics card clips the geometries with the same code. Note that I have updated the latest driver of my ATI graphics card from HP website ( it's a laptop). Here are the information of my ATI graphics card:
OpenGL Renderer: Radeon HD 6490M
OpenGL Version: 4.1.10664 compatibility profile context
GLSL version: 4.10
in my source code I specify the clip plane:
Then in my vertex shader:Code :// Translate the world, then flip it upside down glTranslatef(0.0f, m_fWaterCPos[1]*2.0f, 0.0f); glScalef(1.0, -1.0, 1.0); // Since the world is updside down we need to change the culling to FRONT glCullFace(GL_FRONT); // Set our plane equation and turn clipping on CDouble plane[4] = {0.0, 1.0, 0.0, -m_fWaterCPos[1]}; //glEnable(GL_CLIP_PLANE0); glClipPlane(GL_CLIP_PLANE0, plane); glUniform4fv(glGetUniformLocation( g_shaderType , "plane_equation"), 1, (GLfloat*)plane ); glEnable( GL_CLIP_DISTANCE0 ); //Render the scene glDisable( GL_CLIP_DISTANCE0 );
Code :gl_ClipDistance[0]= dot( gl_ModelViewMatrix * gl_Vertex, gl_ModelViewMatrix * plane_equation.xyzw);
Does my code have problem?



