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Thread: Off-screen Rendering for C# display

  1. #1
    Junior Member Newbie
    Join Date
    Apr 2012
    Posts
    6

    Off-screen Rendering for C# display

    Hi! I want to use OpenGL in C# but I don't want to use the C# wrapped OpenGL.

    So, is it possible using the FBO off-screen rendering get the image buffer and draw it in the C# window?



    I know the efficiency much be low during the device to host to device data transfer..

    Or if there is any better way to do this?

    Thank you.

  2. #2
    Member Regular Contributor
    Join Date
    Apr 2010
    Posts
    491
    I want to use OpenGL in C# but I don't want to use the C# wrapped OpenGL.
    ok, it's your own life that you are making hard after all...

    You can use glReadPixels to transfer the FBO contents to main memory.

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