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How save wide image ?
Hello everybody 
For my job I'm loading meshes with several high definition textures in OpenGL.
Purpose being to save the result in a file. the picture must have the highest possible definition. Minimum 4096 x 4096, but ideally 16384 x 8192.
My questions :
Is it possible ?
If yes, which OpenGL function can do that ?
Thanks for your help
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