[COLOR=#ca00a5]void[/COLOR] [COLOR=#438288]GameScene[/COLOR]::render()
{
[COLOR=#7d4725][COLOR=#000000] [/COLOR][COLOR=#490085]glEnable[/COLOR][COLOR=#000000]([/COLOR]GL_DEPTH_TEST[COLOR=#000000]);[/COLOR][/COLOR]
[COLOR=#7d4725][COLOR=#000000] [/COLOR][COLOR=#490085]glDisable[/COLOR][COLOR=#000000]([/COLOR]GL_CULL_FACE[COLOR=#000000]);[/COLOR][/COLOR]
[COLOR=#4700de][COLOR=#000000] [/COLOR][COLOR=#490085]gluLookAt[/COLOR][COLOR=#000000]([/COLOR]0.0f[COLOR=#000000], [/COLOR]0.0f[COLOR=#000000], [/COLOR]7.0f[COLOR=#000000], [/COLOR]0.0f[COLOR=#000000], [/COLOR]0.0f[COLOR=#000000], [/COLOR]0.0f[COLOR=#000000], [/COLOR]0.0f[COLOR=#000000], [/COLOR]1.0f[COLOR=#000000], -[/COLOR]1.0f[COLOR=#000000]);[/COLOR][/COLOR]
[COLOR=#008c00][COLOR=#000000] [/COLOR]//glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);[/COLOR]
[COLOR=#438288][COLOR=#000000] [/COLOR]selectedArena[COLOR=#000000]->[/COLOR][COLOR=#275a5e]render[/COLOR][COLOR=#000000]();[/COLOR][/COLOR]
[COLOR=#7d4725][COLOR=#000000] [/COLOR][COLOR=#490085]glEnable[/COLOR][COLOR=#000000]([/COLOR]GL_LIGHT0[COLOR=#000000]);[/COLOR][/COLOR]
[COLOR=#7d4725][COLOR=#000000] [/COLOR][COLOR=#490085]glEnable[/COLOR][COLOR=#000000]([/COLOR]GL_LIGHTING[COLOR=#000000]);[/COLOR][/COLOR]
[COLOR=#ca00a5]float[/COLOR] lightPos[] = {-[COLOR=#4700de]1.0[/COLOR], [COLOR=#4700de]1[/COLOR], [COLOR=#4700de]1[/COLOR], [COLOR=#4700de]0.0[/COLOR]};
[COLOR=#7d4725][COLOR=#000000] [/COLOR][COLOR=#490085]glLightfv[/COLOR][COLOR=#000000]([/COLOR]GL_LIGHT0[COLOR=#000000], [/COLOR]GL_POSITION[COLOR=#000000], lightPos);[/COLOR][/COLOR]
[COLOR=#490085][COLOR=#000000] [/COLOR]glPushMatrix[COLOR=#000000]();[/COLOR][/COLOR]
[COLOR=#4700de][COLOR=#000000] [/COLOR][COLOR=#490085]glScalef[/COLOR][COLOR=#000000]([/COLOR]0.06[COLOR=#000000], [/COLOR]0.06[COLOR=#000000], [/COLOR]0.06[COLOR=#000000]);[/COLOR][/COLOR]
[COLOR=#490085]glRotatef[/COLOR]([COLOR=#4700de]90[/COLOR], [COLOR=#4700de]1.0[/COLOR], [COLOR=#4700de]0.0[/COLOR], [COLOR=#4700de]0.0[/COLOR]);
[COLOR=#490085]glRotatef[/COLOR]([COLOR=#4700de]180[/COLOR], [COLOR=#4700de]0.0[/COLOR], [COLOR=#4700de]1.0[/COLOR], [COLOR=#4700de]0.0[/COLOR]);
[COLOR=#490085]glTranslatef[/COLOR]([COLOR=#4700de]0.0[/COLOR], [COLOR=#4700de]0.0[/COLOR], [COLOR=#4700de]0.0[/COLOR]+[COLOR=#438288]spostamento[/COLOR]);
[COLOR=#490085]glTranslatef[/COLOR]([COLOR=#4700de]0.0[/COLOR], [COLOR=#4700de]0.0[/COLOR], -[COLOR=#4700de]40.0[/COLOR]);
[COLOR=#438288][COLOR=#000000] [/COLOR]selectedCycle[COLOR=#000000]->[/COLOR][COLOR=#275a5e]drawCycle[/COLOR][COLOR=#000000]();[/COLOR][/COLOR]
[COLOR=#490085][COLOR=#000000] [/COLOR]glPopMatrix[COLOR=#000000]();[/COLOR][/COLOR]
[COLOR=#008c00][COLOR=#000000] [/COLOR]//glDisable(GL_BLEND);[/COLOR]
[COLOR=#490085][COLOR=#000000] [/COLOR]glDisable[COLOR=#000000]([/COLOR][COLOR=#7d4725]GL_LIGHT0[/COLOR][COLOR=#000000]);[/COLOR][/COLOR]
[COLOR=#7d4725][COLOR=#000000] [/COLOR][COLOR=#490085]glDisable[/COLOR][COLOR=#000000]([/COLOR]GL_LIGHTING[COLOR=#000000]);[/COLOR][/COLOR]
[COLOR=#7d4725][COLOR=#000000] [/COLOR][COLOR=#490085]glDisable[/COLOR][COLOR=#000000]([/COLOR]GL_CULL_FACE[COLOR=#000000]);[/COLOR][/COLOR]
[COLOR=#275a5e]animate[/COLOR]();
}