Hi guys, I'm creating a 2D UI which will display text. Problem is, I don't know which text drawing method to use. The texture method seems simplest and quickest to set up in my mind but I'm not sure how it will work on various resolutions. Obviously resizing the UI will stuff up the crispness, but say I make it so that the UI is not adjustable in size, how would a resolution jump from 1024 to 2560 affect the final result? The other issue is that my UI will have an option to be able to size it not according to resolution but according to physical dimensions in cm... I suppose considering the fact that cm and pixel ratio is constant, that would basically mean a resolution change? no? but basically, I want the screen to display at its best in its fixed size version irrespective of resolution. Is the texture method still valid? Also, is it possible to use vector images as textures as opposed to .TGA or .BMP?



