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glVertexAttribPointer
void glVertexAttribPointer( GLuint index,
GLint size,
GLenum type,
GLboolean normalized,
GLsizei stride,
const GLvoid * pointer);
from official site
about first parameter, what are the options for it ? and is it used instead of specifically defining glvertexpointer, gltexcoordpointer, glcolorpointer and glnormalpointer ?
so should I use it instead of them, same performance ?
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