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Thread: high-quality curve again

  1. #1
    Junior Member Newbie
    Join Date
    Jun 2011
    Posts
    21

    high-quality curve again

    its difficult to belive there are no opengl solution fo this problem.
    ive just used vbo bufferes, display list, reduces number of paints to minimum and still repaint takes too long.
    please point me to the best way for fix it.

  2. #2
    Member Regular Contributor
    Join Date
    Aug 2008
    Posts
    381

    Re: high-quality curve again

    From reading your other post, does using GL_FLOAT instead of GL_DOUBLE help with performance? Also, are you doing things every frame that only need to be done once at initialization?

  3. #3
    Junior Member Newbie
    Join Date
    Jun 2011
    Posts
    21

    Re: high-quality curve again

    i noticed the same and now im using float - little help but no shock

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