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about texture map
Can i specify texture map for diffuse and ambient respectively,just like 3ds max mutilple map channels!???
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Member
Regular Contributor
Re: about texture map
When writing your own shaders, you can specify mulpiple texture mappings (UV-cooridinates) as well as multiple textures (with different mappings each or sharing the same mapping). You shader can use these as lighting parameters (diffuse color, ambient color, whatever your lightmodel supports).
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