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Thread: about texture map

  1. #1
    Intern Contributor
    Join Date
    Nov 2011
    Posts
    52

    about texture map

    Can i specify texture map for diffuse and ambient respectively,just like 3ds max mutilple map channels!???

  2. #2
    Member Regular Contributor
    Join Date
    Jan 2012
    Location
    Germany
    Posts
    302

    Re: about texture map

    When writing your own shaders, you can specify mulpiple texture mappings (UV-cooridinates) as well as multiple textures (with different mappings each or sharing the same mapping). You shader can use these as lighting parameters (diffuse color, ambient color, whatever your lightmodel supports).

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