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alpha blending of multiple render targets
Hi,
I use Multiple Render Targets to render my Framebuffer and my Pickingbuffer at the same time. Now I want to implement alpha blending in the Framebuffer. The problem is, when I activate the colors in the pickingbuffer are also use alpha blending and so i cannot identify the picked triangle (i'm using color picking)
Is it possible to activate alpha blending for one framebuffer and deactivate it for another. I know that this is possible with DirectX 10.1
Thanks
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