Hi everybody, Im having trouble with my texture coordinates for a trapezoid quad :$ I get a distorted image when trying to move each of my quad corners in different direction. I already posted this in here but could figure out how does it actually work. It would be very helpful if someone could help me understand this or how does glTexCoord4f(s,,r,t,q) works....
In advance,thanks everybody who is viewing this.
Ps: A link to my last post related with this topic:
http://www.opengl.org/discussion_boards/...2426#Post312426



