Re: Stitching adjacent meshes
Nope! That's just "the demonstration of the power".
Originally Posted by ZbuffeR
Missing pixels appears on arbitrary height without correction, but with the correction they are visible only on the height around 1 Ám. Using standard approach generate artifacts at about 30000m. At 3000m blocks start falling apart. I'll make movies to demonstrate this. My approach enables more that 8 orders of magnitude better precision. Of course, it is not a regular use-case, but ... as I've already said...