Nope! That's just "the demonstration of the power".Originally Posted by ZbuffeR
Missing pixels appears on arbitrary height without correction, but with the correction they are visible only on the height around 1 µm. Using standard approach generate artifacts at about 30000m. At 3000m blocks start falling apart. I'll make movies to demonstrate this. My approach enables more that 8 orders of magnitude better precision. Of course, it is not a regular use-case, but ... as I've already said...![]()




