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Thread: issue building unofficial opengl sdk

  1. #11
    Junior Member Newbie
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    Nov 2012
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    Quote Originally Posted by Alfonse Reinheart View Post
    That's a linker error; it failed to compile.

    Did you successfully build the SDK? In Debug as well as Release?
    No you're right, the build fails. How can I like the file correctly?

  2. #12
    Senior Member OpenGL Guru
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    May 2009
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    Did you successfully build the SDK included with the download? In Debug as well as Release?

  3. #13
    Junior Member Newbie
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    Nov 2012
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    Quote Originally Posted by Alfonse Reinheart View Post
    Did you successfully build the SDK included with the download? In Debug as well as Release?
    I generated the VS2010 files as given above, with and then I tried to build it from VS2010 and it failed. Is that what you mean?

  4. #14
    Junior Member Newbie
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    Nov 2012
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    Ohh I see what you meant! I hadn't built it properly. It's working now, thank you for your help!

  5. #15
    Junior Member Newbie
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    Dec 2012
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    Could you kindly explain how did you resolve your problem? What do you mean with "I hadn't build it properly" ?
    Thank you

  6. #16
    Newbie Newbie
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    Jan 2013
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    re:

    Quote Originally Posted by Yariokone View Post
    Could you kindly explain how did you resolve your problem? What do you mean with "I hadn't build it properly" ?
    Thank you
    In retrospec, he hadn't build the .sln's granted by premake4.
    ex.

    - premake4 vs2008 [x32|x64]
    where [x32|x64] is optional.

    After this procedure you should have glsdk.sln.
    With glsdk.sln, build it in VS or your preferable enviroment.
    After building these executables you should be able to build a tutorial.

    Sorry for the late response. I happened to skim across this thread late.

  7. #17
    Newbie Newbie
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    Feb 2013
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    Got the same problem, solved! Thanks Mr. Alfonse!

    I'm using your tutorials as resource tools for teaching my lecture in Interactive Computer Graphics. Had to start the entire course from a blank slate around second half of last year and you've been of great help!

    P.S.: It might help if the sentence "Using the generated build files, compile for both debug and release." in your tutorial emphasize a bit on building the glsdk solution. I believe this is what is confusing the newbies who are assuming the Tutorial projects are the only VS projects to be run.

    Many thanks!

  8. #18
    Newbie Newbie
    Join Date
    Feb 2013
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    I was wondering, is there a way I can contact the said tutorial directly for a short discussion? The account here on the discussion board seems to have private messaging disabled.

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