Afternoon everyone.
I am trying to create an effect that uses reflection & refraction with a normal map, for effects like water, windows etc, unfortunately I have a very frustrating problem achieving this.
I have 2 different shaders, one is normal mapping and the other gives optic effects with a cubemap (reflection & refraction), both shaders work perfectly. The problem is I'm trying to put both shaders together for the final effect, and of course failing at it.
I know this is quite a big problem, but if anyone is able to spare a few minutes of their time I would be over the moon with joy!
I thought it would be best if I gave you my shaders and images of the result with the shaders, so I put them all in a 7zip archive for you to view.
BumpMap, Refraction shaders work, SGGlass is the problem shader.
Password: theglass
Shader link
Sorry for asking for so much, I'm just frazzled now.
Thank you.
Edit: Forgot to mention, the final result I keep getting, it looks like the reflection/refraction is not using the normal thats obtained from the normal map, it just continues to look like the original refraction shader.



So I'm guessing you see nothing wrong with the shaders either then?
