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Thread: retrieving buffer/display list/VBO's vertxacies

  1. #1
    Junior Member Newbie
    Join Date
    Apr 2012
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    2

    retrieving buffer/display list/VBO's vertxacies

    I know that one of the most tedious and developer-unfriendly actions is retrieving vertex (not color) data off the buffer to create ex:collision models.

  2. #2
    Advanced Member Frequent Contributor
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    Dec 2007
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    Hungary
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    Re: retrieving buffer/display list/VBO's vertxacies

    I'm not sure what you mean here, but I suppose you are looking for transform feedback.
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  3. #3
    Senior Member OpenGL Guru
    Join Date
    May 2009
    Posts
    4,726

    Re: retrieving buffer/display list/VBO's vertxacies

    You know, when you were passing OpenGL that data, you could have just kept a copy yourself and stored it in your collision system. Nobody is forcing you to read back from a buffer object or something.

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