In OpenTK you should be able to get this data with the function OpenTK.Graphics.OpenGL.GL.GetString.Originally Posted by BeoWulf
Just call it somewhere after you initialized your gamewindow and output the results.
In OpenTK you should be able to get this data with the function OpenTK.Graphics.OpenGL.GL.GetString.Originally Posted by BeoWulf
Just call it somewhere after you initialized your gamewindow and output the results.