Problem I have is I want this on all Gfx cards, and this feature is exactly what I wanted 8 years ago... Just couldn't understand why the hell I need to bind a texture to only 8 units or 16 and be limited when you have 2GB of VRAM and should only have to call a pointer to that memory location... Sigh hopefully AMD gets on board one way or another... As for Intel... LOL....




