My one light seems to 'jump' and not flow smoothly across my floor tile texture.
It's much better explained in this short youtube video youtube link
Note that my light is not going somewhere and coming back; it is always located half way between the camera and the cube.
This is my function for drawing the floor tiles:
Code :void drawFloor(){ float size = 20.0; float startX = -60.0f; float startZ = 60.0f; glDisable(GL_COLOR_MATERIAL); glPushMatrix(); glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, _textureId); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); //glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); for(int x = 0;x < 6; x++){ for(int z = 0;z < 6; z++){ glBegin(GL_QUADS); glNormal3f(0.0f, 1.0f, 0.0f); glTexCoord2f(0.0f, 0.0f); glVertex3f(startX + size*x, 0.0f, startZ + -size*z);//bottom-left glTexCoord2f(1.0f, 0.0f); glVertex3f(startX + size + size*x, 0.0f, startZ + -size*z);//bottom-right glTexCoord2f(1.0f, 1.0f); glVertex3f(startX + size + size*x, 0.0f, startZ + -size + -size*z);//top-right glTexCoord2f(0.0f, 1.0f); glVertex3f(startX + size*x, 0.0f, startZ + -size + -size*z);//top-left glEnd(); } } glDisable(GL_TEXTURE_2D); glPopMatrix(); glEnable(GL_COLOR_MATERIAL); }
Question: How can i make my light not jump and light the tiles smoothly?



