Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Results 1 to 7 of 7

Thread: Best OpenGL Toolkit

  1. #1
    Junior Member Newbie
    Join Date
    Mar 2012
    Posts
    4

    Best OpenGL Toolkit

    Hello all,

    Whats the most up to date toolkit for OpenGL? I'm trying to learn GLUT but I heard its outdated. Should I try to learn OpenGL withou a toolkit? Is there any good tutorials with or without a toolkit? I'm just not sure where I should start

    Thanks,
    Zaroth

  2. #2
    Junior Member Regular Contributor Kopelrativ's Avatar
    Join Date
    Apr 2011
    Posts
    212

    Re: Best OpenGL Toolkit

    I would recommend glfw. It is a more minimalistic toolkit than glut. It enables you to create an OpenGL application almost independent on platform. There are some utilities in glut that depends on the deprecated immediate mode of OpenGL, but those are not part of glfw.

    glew is also a kind of a toolkit, efficiently helping you to decode function addresses.

  3. #3
    Intern Contributor
    Join Date
    Sep 2010
    Posts
    74

    Re: Best OpenGL Toolkit

    I'd say GLFW in combo with GLEW is the best. freeGLUT is overrated, its only advantage vs GLFW is that can be slightly easier to use for some.

  4. #4
    Junior Member Newbie
    Join Date
    Mar 2012
    Posts
    4

    Re: Best OpenGL Toolkit

    Yeah GLFW does look good, is there any books or online tutorials explaining how to use it? The most useful thing I found was the user manual on their website

  5. #5
    Junior Member Regular Contributor Kopelrativ's Avatar
    Join Date
    Apr 2011
    Posts
    212

    Re: Best OpenGL Toolkit

    The glfw manuals are quite good. For simple examples, download the source.

  6. #6
    Member Regular Contributor
    Join Date
    Jan 2012
    Location
    Germany
    Posts
    302

    Re: Best OpenGL Toolkit

    glfw doesn't do much, so no big manual and no long list of tutorials is needed. It's small, cross platform, supports the OpenGL 3.2 core context on Mac OSX Lion and gives you a lot of options to configure your context (even ARB_debug_extension works well with glfw).
    I'd recommend it too.

  7. #7
    Senior Member OpenGL Guru
    Join Date
    May 2009
    Posts
    4,726

    Re: Best OpenGL Toolkit

    GLFW (and FreeGLUT for that matter) comes with a bunch of examples, if you need to see how they basically work.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •