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Mouse selection
Hi,
I would need that when I click somewhere on my render, my program could know where I clicked (more or less), let's say a kind of selection
I tried to read and understand at the best this
http://www.opengl.org/resources/faq/...n.htm#sele0020
Basically there are three options:
- selection render mode
- render each primitive in an unique color
- generate a pick ray
I opened this 3d to ask you guys, since that page has some years, if all of them are still valid, or there is a new method that is not listed there
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