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Thread: Are they...dead?

  1. #11
    Senior Member OpenGL Guru
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    Re: Are they...dead?

    Why does something not happening on your personal schedule mean that "the industry of computer graphics is going dead silently?" Why should something have happened?

    Are they hiding something?
    Yes. They're hiding the fact that graphics are good enough for now. They're hiding the fact that between image_load_store and OpenCL, you can pretty much do whatever you want in as fast a way as the hardware allows.

  2. #12
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    Re: Are they...dead?

    Quote Originally Posted by glfreak
    Nothing yet happened. Not even for D3D! I'm wondering what's going on out there? Are they hiding something? No updates, it's like the industry of computer graphics is going dead silently.
    Well, both AMD and NVIDIA have released some extensions in the recent past so there is a lot of things going on. Not to mention that other extensions are on the way, at least AMD's virtual texture implementation, GL_AMD_sparse_texture which has been already announced at GDC in March.

    Though, somewhat agree with Alfonse that the more flexible features you have (which we have plenty already) the less new features you might need. However, don't forget that both AMD and NVIDIA have released their new GPU generation just in the recent past (Southern Islands in December and Kepler in March) and this may mean even more new extensions.
    Disclaimer: This is my personal profile. Whatever I write here is my personal opinion and none of my statements or speculations are anyhow related to my employer and as such should not be treated as accurate or valid and in no case should those be considered to represent the opinions of my employer.
    Technical Blog: http://www.rastergrid.com/blog/

  3. #13
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    Re: Are they...dead?

    Yes. They're hiding the fact that graphics are good enough for now.
    Yes it's and always has been the case, it's something relative. However, the API is not relatively perfect yet. That's why I'm curious why it's taking so long to polish some stuff instead of hacking it, such as the shader calls and needlessly long function names. Or at least do something about the antiquated OpenGL32.DLL. Don't we need a unified context manager that belongs to the OpenGL rather than the ignorant platforms?

  4. #14
    Senior Member OpenGL Guru
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    Re: Are they...dead?

    However, the API is not relatively perfect yet.
    None of what you suggested is going to happen. So stop expecting it to and just accept what you have now.

  5. #15
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    Re: Are they...dead?

    None of what you suggested is going to happen.
    Your confidence explains a lot.

  6. #16
    Junior Member Regular Contributor
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    Re: Are they...dead?

    Quote Originally Posted by glfreak
    Or at least do something about the antiquated OpenGL32.DLL.
    OpenGL32.DLL belongs to Microsoft. Ask MS to do something about it, not people on this board.
    (usually just hobbyist) OpenGL driver developer

  7. #17
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    Re: Are they...dead?

    OpenGL32.DLL belongs to Microsoft. Ask MS to do something about it, not people on this board.
    I'm not asking you or anyone on this board to do something about it. Take it easy

  8. #18
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    Re: Are they...dead?

    Don't even bother with OpenGL32.DLL. The whole WGL goes away in WinRT (aka metro API)
    Disclaimer: This is my personal profile. Whatever I write here is my personal opinion and none of my statements or speculations are anyhow related to my employer and as such should not be treated as accurate or valid and in no case should those be considered to represent the opinions of my employer.
    Technical Blog: http://www.rastergrid.com/blog/

  9. #19
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    Re: Are they...dead?

    The whole WGL goes away in WinRT (aka metro API)
    How to use OpenGL then on WinRT? What're the alternative calls?

  10. #20
    Senior Member OpenGL Guru
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    Re: Are they...dead?

    You don't use OpenGL on WinRT. You can only get OpenGL when using Win32. So OpenGL doesn't exist for applications developed under WinRT.

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