Is is possible to detect whether linear sampling is supported for:
a.) float16/32 textures
b.) Percentage closer filtering(PCF) for shadow comparisons
For example, the Ati X800 can sample them only with GL_NEAREST, and will report an error when trying GL_LINEAR. ATI X3850 can sample them correctly with GL_LINEAR.
Is there a specific extension or texture state to query the capability?



