It would probably be called eglSwapBuffers since GL ES systems use EGL.
BTW, you might want to ask GL ES questions at the proper forums over at khronos.org
It would probably be called eglSwapBuffers since GL ES systems use EGL.
BTW, you might want to ask GL ES questions at the proper forums over at khronos.org
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Sig: http://glhlib.sourceforge.net
an open source GLU replacement library. Much more modern than GLU.
float matrix[16], inverse_matrix[16];
glhLoadIdentityf2(matrix);
glhTranslatef2(matrix, 0.0, 0.0, 5.0);
glhRotateAboutXf2(matrix, angleInRadians);
glhScalef2(matrix, 1.0, 1.0, -1.0);
glhQuickInvertMatrixf2(matrix, inverse_matrix);
glUniformMatrix4fv(uniformLocation1, 1, FALSE, matrix);
glUniformMatrix4fv(uniformLocation2, 1, FALSE, inverse_matrix);