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Thread: DevIL screenshot

  1. #1
    Junior Member Newbie
    Join Date
    Jun 2009
    Posts
    18

    DevIL screenshot

    Hi,
    I am using the package DevIL for screenshot. However, I encounter a problem.
    In my program, the viewport is only part of the window.
    glViewport((GLsizei)w*0.1, (GLsizei)h*0.1 (GLsizei)w*0.8, (GLsizei)h*0.8);
    Then when I use
    ilutGLScreenie();
    But the tga image I get is not what in the viewport as indicate in the tutorial. Instead, the tga image starts from the lower left corner of the window and going right 0.8 w and up 0.8 h(which is the viewport size)
    What can I do if I want to the image to be everything in the whole window/or only in the viewport? Thanks.

  2. #2
    Junior Member Newbie
    Join Date
    Jun 2009
    Posts
    18

    Re: DevIL screenshot

    I took a look at the source code. It seems that this is how ilutGLScreen is hard coded. It queries the size of viewport by glGetInteger() then use glReadPixels(0,0,Viewport[2],viewport[3],.....);

    I want to fix it and it requires to query the window size. Which function can return the window size? I am using GLUT under linux. Thanks.

  3. #3
    Junior Member Newbie
    Join Date
    Jun 2009
    Posts
    18

    Re: DevIL screenshot

    I find it, it is glutGet().

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