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Thread: ATI - GL_CLIP_DISTANCE0 - Bug

  1. #11
    Member Regular Contributor
    Join Date
    Apr 2009
    Posts
    258

    Re: ATI - GL_CLIP_DISTANCE0 - Bug

    Yeah. That would be good enough (its also what im saying, you would get undefined result when you statically use the variable but don't actually write to it).

    Also note, how GL actually works that way in some cases - gl_FragDepth kinda works like that.

  2. #12
    Junior Member Regular Contributor
    Join Date
    Apr 2004
    Posts
    205

    Re: ATI - GL_CLIP_DISTANCE0 - Bug

    You are right for gl_FragDepth it's an exception from the undefined "rule".
    So it appears we already have exceptions anyway. Well, in that case.. i cancel my objections

  3. #13
    Junior Member Newbie
    Join Date
    Nov 2008
    Location
    Germany
    Posts
    16

    Re: ATI - GL_CLIP_DISTANCE0 - Bug

    In the mentioned example, I still write to the clip distance. But by disabling the clipping, I would expect - as written in the specs - that no clipping is done.

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