For reference to anyone else with the same problem:
The following works on NVIDIA but not on "ATI Radeon HD 4800 Series"
In the application:
Code :glDisable(GL_CLIP_DISTANCE0); glDisable(GL_CLIP_DISTANCE1); <-- Note Disable clip!
In the GLSL vertex shader:
Code :gl_ClipDistance[0] = -1000;" gl_ClipDistance[1] = -1000;"
The gl_ClipDistance is used, although disabled in the application via glDisable(GL_CLIP_DISTANCEi)



