Hi all,
I have successfully calculated the per-triangle normal and it looks pretty bad. Now I am looking on how to calculate per-vtx normals in the geometry shader. Is it even possible? If so how do i get the adjacency in the geometry shader when my vertex shader only has vertex positions and as far as I know the geometry shader has only info of the current triangle. Does anyone know of a method to get per-vertex normals in geometry shader, any link, reference, tutorial is highly appreciated.



