As far as I can tell, GLUT has not been updated to support OpenGL 3.2, right? FreeGLUT has calls for specifying OpenGL version, but I can't find anything similar in GLUT.
I can write Cocoa-based OpenGL programs with 3.2, and there are competitors like GLFW, but GLUT is a terrific API that I really want to keep using for my teaching. Should I switch to FreeGLUT?



