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GLUT and OpenGL 3.2
As far as I can tell, GLUT has not been updated to support OpenGL 3.2, right? FreeGLUT has calls for specifying OpenGL version, but I can't find anything similar in GLUT.
I can write Cocoa-based OpenGL programs with 3.2, and there are competitors like GLFW, but GLUT is a terrific API that I really want to keep using for my teaching. Should I switch to FreeGLUT?
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