I was trying to develop a basic Ray Tracer in GLSL on my PC. Then i came to know about GLSL SandBox.I started my shader development in that as it appeared awesome.
I have a plane and two spheres in my scene. Now my problem is that one of the sphere won't show up when i run same shader in my own C++ OpenGL code or in Render Monkey on my PC. Basically that sphere become a ghost while its reflections and shadows are visible. Is it any bug or what ?
please find both outputs in attached image files with post.
also link to my shader is RayTrace
My graphic card is ATI Radeon 5470 Mobility. it supports Shader Model 3.0.