Suggestions/feedbac for the Unofficial OpenGL SDK.
A month or so ago, I released the Unofficial OpenGL SDK. It contains various components for getting started with OpenGL (function loading, FreeGLUT/GLFW, GLM, image loading, etc), all under a single, unified build. This project really grew out of my tutorials, as I needed to add more and more substantial code for things like image loading.
I haven't really gotten much feedback on it, so I was interested in what the community thinks. Does it work, what can be improved, is the documentation clear and up to par, etc. Were there any problems in using it?
I'm also interested in how to deal with meshes. Right now, the GL Mesh component consists of an immediate-mode replacement. I'm currently working on a generalized static mesh class and some functions to create various kinds of meshes. But I don't really know what to do about mesh loading.
In my tutorials, I wrote a loader for a simple XML format I defined. I generate these files either from Lua scripts (for simple meshes like spheres, cubes, etc) or with a specialized converter from Collada. I really don't feel like writing and supporting mesh loaders from a variety of formats. I don't even really support all of what Collada can do with regard to meshes. All my converter supports is what Blender3D writes to Collada files.
So, what would be a good way to handle this? Is this something I should be trying to handle, or should I just skip mesh loading?