
Originally Posted by
TheFritz
- do every step as in the tutorial. When you have gotten the .sln files from premaker: open the .sln belonging to the glsdk in Visual Studio, click "built->configuration-manager" chose "debug", built the project. Click "built-> configuration-manager" chose "release", built the project.
- do the same thing ("premaker", Visual Studio: build "debug" and "release") for all tutorials.
I believe this is essentially what is written in the "Building the tutorials", just applied to VS2010.