I've recently decided to understand how opengl works without the use of a higherlevel API and I've noticed how.. Stoneage it feels.
Is there a reason to why it's not objectoriented and/or namespaced? I feels like I'm viewing some ancient C code while viewing opengl code in c++
How do you guys feel about a modern, uptodate revision of OpenGL? The thought about it makes me wanna refurnish the logo as well.
Is it even possible? Is it a good idea? Is it doable? Pro/cons. Discuss




