Whenever I use the 'flat' qualifier with the location layout my shaders fail to compile with Catalyst 11.8 on Ubuntu 11.04
Log :Code :#version 410 core layout(location = 0) in vec3 i_vertex; layout(location = 1) in vec4 i_perNodeData; layout(location = 0) flat out int o_instanceID; // fails ! uniform mat4 u_modelViewProjection; void main() { o_instanceID = gl_InstanceID; vec3 position = i_vertex.xyz*i_perNodeData.w + i_perNodeData.xyz; gl_Position = u_modelViewProjection * vec4(position,1.0); }
The compilation fails in core and compatibility profile.Code :Vertex shader failed to compile with the following errors: ERROR: 0:8: error(#132) Syntax error: 'flat' parse error ERROR: error(#273) 1 compilation errors. No code generated
I'm pretty sure the code is valid for glsl 330 and above though, can someone confirm this is a driver issue?



