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Thread: NOPT texture on OpenGL 1.4

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  1. #1
    Junior Member Newbie
    Join Date
    Sep 2011
    Posts
    1

    NOPT texture on OpenGL 1.4

    Hey guys,

    Could anybody give me a hint on how to draw non-power of 2 texture on older versions of OpenGL?

    I've made a program displaying data from a camera and updating a display when a new frame comes in. From camera to camera the detector size changes and there start my problems.

    On newer hardware everything's fine but I need to ship the software on an industrial motherboard having a built-in Intel graphics hardware. It has OpenGL 1.4 support and the following list of extensions:

    - GL_EXT_blend_minmax
    - GL_EXT_blend_subtract
    - GL_EXT_blend_color
    - GL_EXT_abgr
    - GL_EXT_texture3D
    - GL_EXT_clip_volume_hint
    - GL_EXT_compiled_vertex_array
    - GL_EXT_cull_vertex
    - GL_SGIS_texture_edge_clamp
    - GL_SGIS_generate_mipmap
    - GL_EXT_draw_range_elements
    - GL_SGIS_texture_lod
    - GL_EXT_rescale_normal
    - GL_EXT_packed_pixels
    - GL_EXT_separate_specular_color
    - GL_ARB_multitexture
    - GL_EXT_texture_env_combine
    - GL_EXT_bgra
    - GL_EXT_blend_func_separate
    - GL_EXT_secondary_color
    - GL_EXT_fog_coord
    - GL_EXT_texture_env_add
    - GL_ARB_texture_cube_map
    - GL_ARB_transpose_matrix
    - GL_ARB_texture_env_add
    - GL_IBM_texture_mirrored_repeat
    - GL_EXT_multi_draw_arrays
    - GL_NV_blend_square
    - GL_ARB_texture_compression
    - GL_3DFX_texture_compression_FXT1
    - GL_EXT_texture_filter_anisotropic
    - GL_ARB_texture_border_clamp
    - GL_ARB_point_parameters
    - GL_ARB_texture_env_combine
    - GL_ARB_texture_env_dot3
    - GL_ARB_texture_env_crossbar
    - GL_EXT_texture_compression_s3tc
    - GL_ARB_shadow
    - GL_ARB_window_pos
    - GL_EXT_shadow_funcs
    - GL_EXT_stencil_wrap
    - GL_ARB_vertex_program
    - GL_ARB_fragment_program
    - GL_EXT_stencil_two_side
    - GL_ARB_vertex_buffer_object
    - GL_EXT_texture_lod_bias
    - GL_NV_texgen_reflection
    - GL_ARB_depth_texture
    - GL_WIN_swap_hint

    So ARB_texture_non_power_of_two is not supported, nor TEXTURE_RECTANGLE.

    I'd like to make the SW compatible for virtually all OpenGL enabled hardware. I really would appreciate a hint.

    Cheers,
    -Damien

  2. #2
    Advanced Member Frequent Contributor
    Join Date
    Apr 2003
    Posts
    652

    Re: NOPT texture on OpenGL 1.4

    On this card (Intel, eh?) you have no other chance than to create the next larger power-of-two texture and use a rectangular part of it. There seems to be no support for real render-to-texture also. The only chance to do something similar on this machine is to render into the backbuffer and use glCopyTex[Sub]Image2D() in order to copy the backbuffer contents into the texture.

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