Hey everyone!
I have a performance issue with my program.
I am using OpenGL and GLSL volume rendering to display a texture in real-time.
(My shader also calculates the light sources)
The problem is that my software runs really really slow on the computer while my CPU is mostly idle. Meaning the GPU processing slows down my system.
The only thing that helps the performance is if i resize the window to a lower size and only then my computer starts to respond.
I want to understand why? why when i resize the window to lower size it helps? Is it because the shader doesn't calculates all the texture box? I want to solve this problem and this is my only lead..
Thanks in advance for your help!



