Hi everyone,
i am curious to know how nvidia implements opengl fixed function pipeline in their drivers? Is it emulated via shaders internally or is it really still made of dedicated hardware?
What about amd?
Background is to better understand some performance aspects, like GL_LIGHT_MODEL_TWO_SIDE being slow in FF and so on...
Also any links to good pages shadingsome light on the topic "how does a driver work internally" are appreciated.
Thanks a lot...



some light on the topic "how does a driver work internally" are appreciated.
