Quote Originally Posted by Chris Lux
when using the binding layout qualifier for images as follows:
Code :
#version 420 core
 
layout(rgba16ui, binding = 0) writeonly uniform uimage2D _stuff;
...
the following glsl error is generated:
Code :
error C1315: can't apply layout to global variable '_stuff'

This is legal according to the GLSL 4.20 spec, but in the ARB_shader_image_load_store extension the binding is not listed.
It is legal. The "binding" part isn't covered in the ARB_shader_image_load_store extension, because the binding feature for samplers and images is in ARB_shading_language_420pack.

I'll be investigating further tomorrow, but it appears that the problem involves a combination of qualifiers. A test shader I wrote based on your example above, fails with the declaration as above, but compiles successfully without the "writeonly" qualifier.