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Thread: Anti aliasing

  1. #1
    Intern Contributor
    Join Date
    Apr 2011
    Location
    Barcelona, Catalunya
    Posts
    56

    Anti aliasing

    Hi,

    Can someone give me a guide of how to use antialiasing without using GLUT?

    Thanks

  2. #2

  3. #3
    Advanced Member Frequent Contributor Aleksandar's Avatar
    Join Date
    Jul 2009
    Posts
    949

    Re: Anti aliasing

    In MS Windows, choose a pixel format with wglChoosePixelFormatARB() while setting WGL_SAMPLES_ARB attribute to appropriate value (for example 16). If wglChoosePixelFormatARB() returns true and there is at least one format that supports your setting, set that pixel format for your window. If there is no formats with such AA mode, reduce value and try again.

  4. #4
    Super Moderator OpenGL Guru
    Join Date
    Feb 2000
    Location
    Montreal, Canada
    Posts
    4,421

    Re: Anti aliasing

    There is an app for that
    http://nehe.gamedev.net/tutorial/ful...liasing/16008/

    I used yahoo to find it.
    ------------------------------
    Sig: http://glhlib.sourceforge.net
    an open source GLU replacement library. Much more modern than GLU.
    float matrix[16], inverse_matrix[16];
    glhLoadIdentityf2(matrix);
    glhTranslatef2(matrix, 0.0, 0.0, 5.0);
    glhRotateAboutXf2(matrix, angleInRadians);
    glhScalef2(matrix, 1.0, 1.0, -1.0);
    glhQuickInvertMatrixf2(matrix, inverse_matrix);
    glUniformMatrix4fv(uniformLocation1, 1, FALSE, matrix);
    glUniformMatrix4fv(uniformLocation2, 1, FALSE, inverse_matrix);

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