Until now I have been able to render cubes or 2D triangles, now I want to draw a real model (next step will be bones animation). I'll use my own binary file format, but still need to choose an intermediate export format for my tool (3DSmax or Blender)
Collada is widely supported, but seems really hard to understand, preprocess and then import. For example it doesn't seem to support shared vertices, so I should go through the primitives and find them on my own. Moreover, it seems that Blender's Collada exporter doesn't use triangles
Do you have any suggestion? For code reuse, the file format should support bones animation



