I have curved lines drawn by using the GL_LINE_STRIP and passing the vertexes.
any examples how to make effects on such lines so that they have a better look ?
What about Pixel shaders, can they help ?
I have curved lines drawn by using the GL_LINE_STRIP and passing the vertexes.
any examples how to make effects on such lines so that they have a better look ?
What about Pixel shaders, can they help ?
something like multisampling?
Use line anti-aliasing. The code below sets it up for you.
glEnable (GL_BLEND);
glEnable (GL_LINE_SMOOTH);
glHint (GL_LINE_SMOOTH_HINT, GL_NICEST);
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);