I'm trying to use transparent textures in my application.
I've used the required procedures:
Code :glDisable(GL_DEPTH_TEST); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
I'm using GL_RGBA texture formats, my glsl code is just a plain texture shader, and my objects are drawn in the right order. However I am still seeing two opaque objects. Have i missed anything out?