One of the possible solutions I have been told in the forum is to load my medical images slices into a 3d Textures. How do to this, is another question in itself. I found a tutorial for 3d texturing http://gpwiki.org/index.php/OpenGL:T...ls:3D_Textures
I was able to compile the code by making some changes. I'm going to study the code to see what I learn.
My hope was either to
1) Read the image and put in a slice of the cube. But how are the coordinates supposed to be set? (texture coords)
2) Set each pixel color to the correct part of the array and then bind the slice.
Any additional info that you guys can provide.
I also purchased Real-time volume graphics that I hope it helps. I should it have by next week.