Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Page 2 of 2 FirstFirst 12
Results 11 to 13 of 13

Thread: Buffer Objects causes run-time AV

  1. #11
    Intern Newbie
    Join Date
    May 2008
    Posts
    36

    Re: Buffer Objects causes run-time AV

    Returned by
    extns = glGetString(GL_EXTENSIONS);

    It seems that I've GL_ARB_vertex_buffer_object support but why it keeps crashing?

    GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object[/b] GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_lod_bias GL_EXT_texture_filter_anisotropic GL_EXT_texture3D GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint

  2. #12
    Advanced Member Frequent Contributor
    Join Date
    Jan 2007
    Posts
    965

    Re: Buffer Objects causes run-time AV

    Just tested some on an Intel 945 here.

    You need to use the -ARB versions of the entry points with this part; i.e. glGenBuffersARB and friends.

    Worth noting also that the 945 is a software T&L part and will be emulating VBOs in software; not much point in using VBOs with this one really.

  3. #13
    Intern Newbie
    Join Date
    May 2008
    Posts
    36

    Re: Buffer Objects causes run-time AV

    that's it thank you all,

    Worth noting also that the 945 is a software T&L part and will be emulating VBOs in software; not much point in using VBOs with this one really.
    Absolutely right, my aim is just to get familiar with buffer issue and to study the codes.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •