Here is image: http://img861.imageshack.us/i/camk.jpg/
I would like to circle camera around object on scene. Circle ray = 100.
I have that code but the movement camera is strange:
Code :float rotateValueX = 0; -------------------- if (rotateValueX >= 360) rotateValueX = 0; else rotateValueX += 1; float xCircle = 100 * cos(PI * rotateValueX / 180); float yCircle = 100 * sin(PI * rotateValueX / 180); gluLookAt(xCircle, 0, 100, 0, 0, 0, 0, 1, 0);
And if I change
gluLookAt(xCircle, 0, 100, 0, 0, 0, 0, 1, 0);
to
gluLookAt(xCircle, 0, yCircle, 0, 0, 0, 0, 1, 0);
it is also bad because once object is far and another is near




camera.view